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        <h3>dd&nbsp; <span class="subtitle">3.1.1</span></h3>
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                 &gt; ddm-drop.js (source view) 
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                        <div class="highlight"><pre>    <span class="cm">/**</span>
<span class="cm">     * Extends the dd-ddm Class to add support for the placement of Drop Target shims inside the viewport shim. It also handles all Drop Target related events and interactions.</span>
<span class="cm">     * @module dd</span>
<span class="cm">     * @submodule dd-ddm-drop</span>
<span class="cm">     * @for DDM</span>
<span class="cm">     * @namespace DD</span>
<span class="cm">     */</span>

    <span class="c1">//TODO CSS class name for the bestMatch..</span>
    <span class="nx">Y</span><span class="p">.</span><span class="nx">mix</span><span class="p">(</span><span class="nx">Y</span><span class="p">.</span><span class="nx">DD</span><span class="p">.</span><span class="nx">DDM</span><span class="p">,</span> <span class="p">{</span>
        <span class="cm">/**</span>
<span class="cm">        * @private</span>
<span class="cm">        * @property _noShim</span>
<span class="cm">        * @description This flag turns off the use of the mouseover/mouseout shim. It should not be used unless you know what you are doing.</span>
<span class="cm">        * @type {Boolean}</span>
<span class="cm">        */</span>
        <span class="nx">_noShim</span><span class="o">:</span> <span class="kc">false</span><span class="p">,</span>
        <span class="cm">/**</span>
<span class="cm">        * @private</span>
<span class="cm">        * @property _activeShims</span>
<span class="cm">        * @description Placeholder for all active shims on the page</span>
<span class="cm">        * @type {Array}</span>
<span class="cm">        */</span>
        <span class="nx">_activeShims</span><span class="o">:</span> <span class="p">[],</span>
        <span class="cm">/**</span>
<span class="cm">        * @private</span>
<span class="cm">        * @method _hasActiveShim</span>
<span class="cm">        * @description This method checks the _activeShims Object to see if there is a shim active.</span>
<span class="cm">        * @return {Boolean}</span>
<span class="cm">        */</span>
        <span class="nx">_hasActiveShim</span><span class="o">:</span> <span class="kd">function</span><span class="p">()</span> <span class="p">{</span>
            <span class="k">if</span> <span class="p">(</span><span class="k">this</span><span class="p">.</span><span class="nx">_noShim</span><span class="p">)</span> <span class="p">{</span>
                <span class="k">return</span> <span class="kc">true</span><span class="p">;</span>
            <span class="p">}</span>
            <span class="k">return</span> <span class="k">this</span><span class="p">.</span><span class="nx">_activeShims</span><span class="p">.</span><span class="nx">length</span><span class="p">;</span>
        <span class="p">},</span>
        <span class="cm">/**</span>
<span class="cm">        * @private</span>
<span class="cm">        * @method _addActiveShim </span>
<span class="cm">        * @description Adds a Drop Target to the list of active shims</span>
<span class="cm">        * @param {Object} d The Drop instance to add to the list.</span>
<span class="cm">        */</span>
        <span class="nx">_addActiveShim</span><span class="o">:</span> <span class="kd">function</span><span class="p">(</span><span class="nx">d</span><span class="p">)</span> <span class="p">{</span>
            <span class="k">this</span><span class="p">.</span><span class="nx">_activeShims</span><span class="p">[</span><span class="k">this</span><span class="p">.</span><span class="nx">_activeShims</span><span class="p">.</span><span class="nx">length</span><span class="p">]</span> <span class="o">=</span> <span class="nx">d</span><span class="p">;</span>
        <span class="p">},</span>
        <span class="cm">/**</span>
<span class="cm">        * @private</span>
<span class="cm">        * @method _removeActiveShim </span>
<span class="cm">        * @description Removes a Drop Target to the list of active shims</span>
<span class="cm">        * @param {Object} d The Drop instance to remove from the list.</span>
<span class="cm">        */</span>
        <span class="nx">_removeActiveShim</span><span class="o">:</span> <span class="kd">function</span><span class="p">(</span><span class="nx">d</span><span class="p">)</span> <span class="p">{</span>
            <span class="kd">var</span> <span class="nx">s</span> <span class="o">=</span> <span class="p">[];</span>
            <span class="nx">Y</span><span class="p">.</span><span class="nx">each</span><span class="p">(</span><span class="k">this</span><span class="p">.</span><span class="nx">_activeShims</span><span class="p">,</span> <span class="kd">function</span><span class="p">(</span><span class="nx">v</span><span class="p">,</span> <span class="nx">k</span><span class="p">)</span> <span class="p">{</span>
                <span class="k">if</span> <span class="p">(</span><span class="nx">v</span><span class="p">.</span><span class="nx">_yuid</span> <span class="o">!==</span> <span class="nx">d</span><span class="p">.</span><span class="nx">_yuid</span><span class="p">)</span> <span class="p">{</span>
                    <span class="nx">s</span><span class="p">[</span><span class="nx">s</span><span class="p">.</span><span class="nx">length</span><span class="p">]</span> <span class="o">=</span> <span class="nx">v</span><span class="p">;</span>
                <span class="p">}</span>
                
            <span class="p">});</span>
            <span class="k">this</span><span class="p">.</span><span class="nx">_activeShims</span> <span class="o">=</span> <span class="nx">s</span><span class="p">;</span>
        <span class="p">},</span>
        <span class="cm">/**</span>
<span class="cm">        * @method syncActiveShims</span>
<span class="cm">        * @description This method will sync the position of the shims on the Drop Targets that are currently active.</span>
<span class="cm">        * @param {Boolean} force Resize/sync all Targets.</span>
<span class="cm">        */</span>
        <span class="nx">syncActiveShims</span><span class="o">:</span> <span class="kd">function</span><span class="p">(</span><span class="nx">force</span><span class="p">)</span> <span class="p">{</span>
            <span class="nx">Y</span><span class="p">.</span><span class="nx">later</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="k">this</span><span class="p">,</span> <span class="kd">function</span><span class="p">(</span><span class="nx">force</span><span class="p">)</span> <span class="p">{</span>
                <span class="kd">var</span> <span class="nx">drops</span> <span class="o">=</span> <span class="p">((</span><span class="nx">force</span><span class="p">)</span> <span class="o">?</span> <span class="k">this</span><span class="p">.</span><span class="nx">targets</span> <span class="o">:</span> <span class="k">this</span><span class="p">.</span><span class="nx">_lookup</span><span class="p">());</span>
                <span class="nx">Y</span><span class="p">.</span><span class="nx">each</span><span class="p">(</span><span class="nx">drops</span><span class="p">,</span> <span class="kd">function</span><span class="p">(</span><span class="nx">v</span><span class="p">,</span> <span class="nx">k</span><span class="p">)</span> <span class="p">{</span>
                    <span class="nx">v</span><span class="p">.</span><span class="nx">sizeShim</span><span class="p">.</span><span class="nx">call</span><span class="p">(</span><span class="nx">v</span><span class="p">);</span>
                <span class="p">},</span> <span class="k">this</span><span class="p">);</span>
            <span class="p">},</span> <span class="nx">force</span><span class="p">);</span>
        <span class="p">},</span>
        <span class="cm">/**</span>
<span class="cm">        * @private</span>
<span class="cm">        * @property mode</span>
<span class="cm">        * @description The mode that the drag operations will run in 0 for Point, 1 for Intersect, 2 for Strict</span>
<span class="cm">        * @type Number</span>
<span class="cm">        */</span>
        <span class="nx">mode</span><span class="o">:</span> <span class="mi">0</span><span class="p">,</span>
        <span class="cm">/**</span>
<span class="cm">        * @private</span>
<span class="cm">        * @property POINT</span>
<span class="cm">        * @description In point mode, a Drop is targeted by the cursor being over the Target</span>
<span class="cm">        * @type Number</span>
<span class="cm">        */</span>
        <span class="nx">POINT</span><span class="o">:</span> <span class="mi">0</span><span class="p">,</span>
        <span class="cm">/**</span>
<span class="cm">        * @private</span>
<span class="cm">        * @property INTERSECT</span>
<span class="cm">        * @description In intersect mode, a Drop is targeted by &quot;part&quot; of the drag node being over the Target</span>
<span class="cm">        * @type Number</span>
<span class="cm">        */</span>
        <span class="nx">INTERSECT</span><span class="o">:</span> <span class="mi">1</span><span class="p">,</span>
        <span class="cm">/**</span>
<span class="cm">        * @private</span>
<span class="cm">        * @property STRICT</span>
<span class="cm">        * @description In strict mode, a Drop is targeted by the &quot;entire&quot; drag node being over the Target</span>
<span class="cm">        * @type Number</span>
<span class="cm">        */</span>
        <span class="nx">STRICT</span><span class="o">:</span> <span class="mi">2</span><span class="p">,</span>
        <span class="cm">/**</span>
<span class="cm">        * @property useHash</span>
<span class="cm">        * @description Should we only check targets that are in the viewport on drags (for performance), default: true</span>
<span class="cm">        * @type {Boolean}</span>
<span class="cm">        */</span>
        <span class="nx">useHash</span><span class="o">:</span> <span class="kc">true</span><span class="p">,</span>
        <span class="cm">/**</span>
<span class="cm">        * @property activeDrop</span>
<span class="cm">        * @description A reference to the active Drop Target</span>
<span class="cm">        * @type {Object}</span>
<span class="cm">        */</span>
        <span class="nx">activeDrop</span><span class="o">:</span> <span class="kc">null</span><span class="p">,</span>
        <span class="cm">/**</span>
<span class="cm">        * @property validDrops</span>
<span class="cm">        * @description An array of the valid Drop Targets for this interaction.</span>
<span class="cm">        * @type {Array}</span>
<span class="cm">        */</span>
        <span class="c1">//TODO Change array/object literals to be in sync..</span>
        <span class="nx">validDrops</span><span class="o">:</span> <span class="p">[],</span>
        <span class="cm">/**</span>
<span class="cm">        * @property otherDrops</span>
<span class="cm">        * @description An object literal of Other Drop Targets that we encountered during this interaction (in the case of overlapping Drop Targets)</span>
<span class="cm">        * @type {Object}</span>
<span class="cm">        */</span>
        <span class="nx">otherDrops</span><span class="o">:</span> <span class="p">{},</span>
        <span class="cm">/**</span>
<span class="cm">        * @property targets</span>
<span class="cm">        * @description All of the Targets</span>
<span class="cm">        * @type {Array}</span>
<span class="cm">        */</span>
        <span class="nx">targets</span><span class="o">:</span> <span class="p">[],</span>
        <span class="cm">/**</span>
<span class="cm">        * @private </span>
<span class="cm">        * @method _addValid</span>
<span class="cm">        * @description Add a Drop Target to the list of Valid Targets. This list get&#39;s regenerated on each new drag operation.</span>
<span class="cm">        * @param {Object} drop</span>
<span class="cm">        * @return {Self}</span>
<span class="cm">        * @chainable</span>
<span class="cm">        */</span>
        <span class="nx">_addValid</span><span class="o">:</span> <span class="kd">function</span><span class="p">(</span><span class="nx">drop</span><span class="p">)</span> <span class="p">{</span>
            <span class="k">this</span><span class="p">.</span><span class="nx">validDrops</span><span class="p">[</span><span class="k">this</span><span class="p">.</span><span class="nx">validDrops</span><span class="p">.</span><span class="nx">length</span><span class="p">]</span> <span class="o">=</span> <span class="nx">drop</span><span class="p">;</span>
            <span class="k">return</span> <span class="k">this</span><span class="p">;</span>
        <span class="p">},</span>
        <span class="cm">/**</span>
<span class="cm">        * @private </span>
<span class="cm">        * @method _removeValid</span>
<span class="cm">        * @description Removes a Drop Target from the list of Valid Targets. This list get&#39;s regenerated on each new drag operation.</span>
<span class="cm">        * @param {Object} drop</span>
<span class="cm">        * @return {Self}</span>
<span class="cm">        * @chainable</span>
<span class="cm">        */</span>
        <span class="nx">_removeValid</span><span class="o">:</span> <span class="kd">function</span><span class="p">(</span><span class="nx">drop</span><span class="p">)</span> <span class="p">{</span>
            <span class="kd">var</span> <span class="nx">drops</span> <span class="o">=</span> <span class="p">[];</span>
            <span class="nx">Y</span><span class="p">.</span><span class="nx">each</span><span class="p">(</span><span class="k">this</span><span class="p">.</span><span class="nx">validDrops</span><span class="p">,</span> <span class="kd">function</span><span class="p">(</span><span class="nx">v</span><span class="p">,</span> <span class="nx">k</span><span class="p">)</span> <span class="p">{</span>
                <span class="k">if</span> <span class="p">(</span><span class="nx">v</span> <span class="o">!==</span> <span class="nx">drop</span><span class="p">)</span> <span class="p">{</span>
                    <span class="nx">drops</span><span class="p">[</span><span class="nx">drops</span><span class="p">.</span><span class="nx">length</span><span class="p">]</span> <span class="o">=</span> <span class="nx">v</span><span class="p">;</span>
                <span class="p">}</span>
            <span class="p">});</span>

            <span class="k">this</span><span class="p">.</span><span class="nx">validDrops</span> <span class="o">=</span> <span class="nx">drops</span><span class="p">;</span>
            <span class="k">return</span> <span class="k">this</span><span class="p">;</span>
        <span class="p">},</span>
        <span class="cm">/**</span>
<span class="cm">        * @method isOverTarget</span>
<span class="cm">        * @description Check to see if the Drag element is over the target, method varies on current mode</span>
<span class="cm">        * @param {Object} drop The drop to check against</span>
<span class="cm">        * @return {Boolean}</span>
<span class="cm">        */</span>
        <span class="nx">isOverTarget</span><span class="o">:</span> <span class="kd">function</span><span class="p">(</span><span class="nx">drop</span><span class="p">)</span> <span class="p">{</span>
            <span class="k">if</span> <span class="p">(</span><span class="k">this</span><span class="p">.</span><span class="nx">activeDrag</span> <span class="o">&amp;&amp;</span> <span class="nx">drop</span><span class="p">)</span> <span class="p">{</span>
                <span class="kd">var</span> <span class="nx">xy</span> <span class="o">=</span> <span class="k">this</span><span class="p">.</span><span class="nx">activeDrag</span><span class="p">.</span><span class="nx">mouseXY</span><span class="p">,</span> <span class="nx">r</span><span class="p">,</span> <span class="nx">dMode</span> <span class="o">=</span> <span class="k">this</span><span class="p">.</span><span class="nx">activeDrag</span><span class="p">.</span><span class="nx">get</span><span class="p">(</span><span class="s1">&#39;dragMode&#39;</span><span class="p">),</span>
                    <span class="nx">aRegion</span><span class="p">,</span> <span class="nx">node</span> <span class="o">=</span> <span class="nx">drop</span><span class="p">.</span><span class="nx">shim</span><span class="p">;</span>
                <span class="k">if</span> <span class="p">(</span><span class="nx">xy</span> <span class="o">&amp;&amp;</span> <span class="k">this</span><span class="p">.</span><span class="nx">activeDrag</span><span class="p">)</span> <span class="p">{</span>
                    <span class="nx">aRegion</span> <span class="o">=</span> <span class="k">this</span><span class="p">.</span><span class="nx">activeDrag</span><span class="p">.</span><span class="nx">region</span><span class="p">;</span>
                    <span class="k">if</span> <span class="p">(</span><span class="nx">dMode</span> <span class="o">==</span> <span class="k">this</span><span class="p">.</span><span class="nx">STRICT</span><span class="p">)</span> <span class="p">{</span>
                        <span class="k">return</span> <span class="k">this</span><span class="p">.</span><span class="nx">activeDrag</span><span class="p">.</span><span class="nx">get</span><span class="p">(</span><span class="s1">&#39;dragNode&#39;</span><span class="p">).</span><span class="nx">inRegion</span><span class="p">(</span><span class="nx">drop</span><span class="p">.</span><span class="nx">region</span><span class="p">,</span> <span class="kc">true</span><span class="p">,</span> <span class="nx">aRegion</span><span class="p">);</span>
                    <span class="p">}</span> <span class="k">else</span> <span class="p">{</span>
                        <span class="k">if</span> <span class="p">(</span><span class="nx">drop</span> <span class="o">&amp;&amp;</span> <span class="nx">drop</span><span class="p">.</span><span class="nx">shim</span><span class="p">)</span> <span class="p">{</span>
                            <span class="k">if</span> <span class="p">((</span><span class="nx">dMode</span> <span class="o">==</span> <span class="k">this</span><span class="p">.</span><span class="nx">INTERSECT</span><span class="p">)</span> <span class="o">&amp;&amp;</span> <span class="k">this</span><span class="p">.</span><span class="nx">_noShim</span><span class="p">)</span> <span class="p">{</span>
                                <span class="nx">r</span> <span class="o">=</span> <span class="p">((</span><span class="nx">aRegion</span><span class="p">)</span> <span class="o">?</span> <span class="nx">aRegion</span> <span class="o">:</span> <span class="k">this</span><span class="p">.</span><span class="nx">activeDrag</span><span class="p">.</span><span class="nx">get</span><span class="p">(</span><span class="s1">&#39;node&#39;</span><span class="p">));</span>
                                <span class="k">return</span> <span class="nx">drop</span><span class="p">.</span><span class="nx">get</span><span class="p">(</span><span class="s1">&#39;node&#39;</span><span class="p">).</span><span class="nx">intersect</span><span class="p">(</span><span class="nx">r</span><span class="p">).</span><span class="nx">inRegion</span><span class="p">;</span>
                            <span class="p">}</span> <span class="k">else</span> <span class="p">{</span>
                                <span class="k">if</span> <span class="p">(</span><span class="k">this</span><span class="p">.</span><span class="nx">_noShim</span><span class="p">)</span> <span class="p">{</span>
                                    <span class="nx">node</span> <span class="o">=</span> <span class="nx">drop</span><span class="p">.</span><span class="nx">get</span><span class="p">(</span><span class="s1">&#39;node&#39;</span><span class="p">);</span>
                                <span class="p">}</span>
                                <span class="k">return</span> <span class="nx">node</span><span class="p">.</span><span class="nx">intersect</span><span class="p">({</span>
                                    <span class="nx">top</span><span class="o">:</span> <span class="nx">xy</span><span class="p">[</span><span class="mi">1</span><span class="p">],</span>
                                    <span class="nx">bottom</span><span class="o">:</span> <span class="nx">xy</span><span class="p">[</span><span class="mi">1</span><span class="p">],</span>
                                    <span class="nx">left</span><span class="o">:</span> <span class="nx">xy</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> 
                                    <span class="nx">right</span><span class="o">:</span> <span class="nx">xy</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span>
                                <span class="p">},</span> <span class="nx">drop</span><span class="p">.</span><span class="nx">region</span><span class="p">).</span><span class="nx">inRegion</span><span class="p">;</span>
                            <span class="p">}</span>
                        <span class="p">}</span> <span class="k">else</span> <span class="p">{</span>
                            <span class="k">return</span> <span class="kc">false</span><span class="p">;</span>
                        <span class="p">}</span>
                    <span class="p">}</span>
                <span class="p">}</span> <span class="k">else</span> <span class="p">{</span>
                    <span class="k">return</span> <span class="kc">false</span><span class="p">;</span>
                <span class="p">}</span>
            <span class="p">}</span> <span class="k">else</span> <span class="p">{</span>
                <span class="k">return</span> <span class="kc">false</span><span class="p">;</span>
            <span class="p">}</span>
        <span class="p">},</span>
        <span class="cm">/**</span>
<span class="cm">        * @method clearCache</span>
<span class="cm">        * @description Clears the cache data used for this interaction.</span>
<span class="cm">        */</span>
        <span class="nx">clearCache</span><span class="o">:</span> <span class="kd">function</span><span class="p">()</span> <span class="p">{</span>
            <span class="k">this</span><span class="p">.</span><span class="nx">validDrops</span> <span class="o">=</span> <span class="p">[];</span>
            <span class="k">this</span><span class="p">.</span><span class="nx">otherDrops</span> <span class="o">=</span> <span class="p">{};</span>
            <span class="k">this</span><span class="p">.</span><span class="nx">_activeShims</span> <span class="o">=</span> <span class="p">[];</span>
        <span class="p">},</span>
        <span class="cm">/**</span>
<span class="cm">        * @private</span>
<span class="cm">        * @method _activateTargets</span>
<span class="cm">        * @description Clear the cache and activate the shims of all the targets</span>
<span class="cm">        */</span>
        <span class="nx">_activateTargets</span><span class="o">:</span> <span class="kd">function</span><span class="p">()</span> <span class="p">{</span>
            <span class="k">this</span><span class="p">.</span><span class="nx">_noShim</span> <span class="o">=</span> <span class="kc">true</span><span class="p">;</span>
            <span class="k">this</span><span class="p">.</span><span class="nx">clearCache</span><span class="p">();</span>
            <span class="nx">Y</span><span class="p">.</span><span class="nx">each</span><span class="p">(</span><span class="k">this</span><span class="p">.</span><span class="nx">targets</span><span class="p">,</span> <span class="kd">function</span><span class="p">(</span><span class="nx">v</span><span class="p">,</span> <span class="nx">k</span><span class="p">)</span> <span class="p">{</span>
                <span class="nx">v</span><span class="p">.</span><span class="nx">_activateShim</span><span class="p">.</span><span class="nx">apply</span><span class="p">(</span><span class="nx">v</span><span class="p">,</span> <span class="p">[]);</span>
                <span class="k">if</span> <span class="p">(</span><span class="nx">v</span><span class="p">.</span><span class="nx">get</span><span class="p">(</span><span class="s1">&#39;noShim&#39;</span><span class="p">)</span> <span class="o">==</span> <span class="kc">true</span><span class="p">)</span> <span class="p">{</span>
                    <span class="k">this</span><span class="p">.</span><span class="nx">_noShim</span> <span class="o">=</span> <span class="kc">false</span><span class="p">;</span>
                <span class="p">}</span>
            <span class="p">},</span> <span class="k">this</span><span class="p">);</span>
            <span class="k">this</span><span class="p">.</span><span class="nx">_handleTargetOver</span><span class="p">();</span>
            
        <span class="p">},</span>
        <span class="cm">/**</span>
<span class="cm">        * @method getBestMatch</span>
<span class="cm">        * @description This method will gather the area for all potential targets and see which has the hightest covered area and return it.</span>
<span class="cm">        * @param {Array} drops An Array of drops to scan for the best match.</span>
<span class="cm">        * @param {Boolean} all If present, it returns an Array. First item is best match, second is an Array of the other items in the original Array.</span>
<span class="cm">        * @return {Object or Array} </span>
<span class="cm">        */</span>
        <span class="nx">getBestMatch</span><span class="o">:</span> <span class="kd">function</span><span class="p">(</span><span class="nx">drops</span><span class="p">,</span> <span class="nx">all</span><span class="p">)</span> <span class="p">{</span>
            <span class="kd">var</span> <span class="nx">biggest</span> <span class="o">=</span> <span class="kc">null</span><span class="p">,</span> <span class="nx">area</span> <span class="o">=</span> <span class="mi">0</span><span class="p">,</span> <span class="nx">out</span><span class="p">;</span>
            
            <span class="nx">Y</span><span class="p">.</span><span class="nx">each</span><span class="p">(</span><span class="nx">drops</span><span class="p">,</span> <span class="kd">function</span><span class="p">(</span><span class="nx">v</span><span class="p">,</span> <span class="nx">k</span><span class="p">)</span> <span class="p">{</span>
                <span class="kd">var</span> <span class="nx">inter</span> <span class="o">=</span> <span class="k">this</span><span class="p">.</span><span class="nx">activeDrag</span><span class="p">.</span><span class="nx">get</span><span class="p">(</span><span class="s1">&#39;dragNode&#39;</span><span class="p">).</span><span class="nx">intersect</span><span class="p">(</span><span class="nx">v</span><span class="p">.</span><span class="nx">get</span><span class="p">(</span><span class="s1">&#39;node&#39;</span><span class="p">));</span>
                <span class="nx">v</span><span class="p">.</span><span class="nx">region</span><span class="p">.</span><span class="nx">area</span> <span class="o">=</span> <span class="nx">inter</span><span class="p">.</span><span class="nx">area</span><span class="p">;</span>

                <span class="k">if</span> <span class="p">(</span><span class="nx">inter</span><span class="p">.</span><span class="nx">inRegion</span><span class="p">)</span> <span class="p">{</span>
                    <span class="k">if</span> <span class="p">(</span><span class="nx">inter</span><span class="p">.</span><span class="nx">area</span> <span class="o">&gt;</span> <span class="nx">area</span><span class="p">)</span> <span class="p">{</span>
                        <span class="nx">area</span> <span class="o">=</span> <span class="nx">inter</span><span class="p">.</span><span class="nx">area</span><span class="p">;</span>
                        <span class="nx">biggest</span> <span class="o">=</span> <span class="nx">v</span><span class="p">;</span>
                    <span class="p">}</span>
                <span class="p">}</span>
            <span class="p">},</span> <span class="k">this</span><span class="p">);</span>
            <span class="k">if</span> <span class="p">(</span><span class="nx">all</span><span class="p">)</span> <span class="p">{</span>
                <span class="nx">out</span> <span class="o">=</span> <span class="p">[];</span>
                <span class="c1">//TODO Sort the others in numeric order by area covered..</span>
                <span class="nx">Y</span><span class="p">.</span><span class="nx">each</span><span class="p">(</span><span class="nx">drops</span><span class="p">,</span> <span class="kd">function</span><span class="p">(</span><span class="nx">v</span><span class="p">,</span> <span class="nx">k</span><span class="p">)</span> <span class="p">{</span>
                    <span class="k">if</span> <span class="p">(</span><span class="nx">v</span> <span class="o">!==</span> <span class="nx">biggest</span><span class="p">)</span> <span class="p">{</span>
                        <span class="nx">out</span><span class="p">[</span><span class="nx">out</span><span class="p">.</span><span class="nx">length</span><span class="p">]</span> <span class="o">=</span> <span class="nx">v</span><span class="p">;</span>
                    <span class="p">}</span>
                <span class="p">},</span> <span class="k">this</span><span class="p">);</span>
                <span class="k">return</span> <span class="p">[</span><span class="nx">biggest</span><span class="p">,</span> <span class="nx">out</span><span class="p">];</span>
            <span class="p">}</span> <span class="k">else</span> <span class="p">{</span>
                <span class="k">return</span> <span class="nx">biggest</span><span class="p">;</span>
            <span class="p">}</span>
        <span class="p">},</span>
        <span class="cm">/**</span>
<span class="cm">        * @private</span>
<span class="cm">        * @method _deactivateTargets</span>
<span class="cm">        * @description This method fires the drop:hit, drag:drophit, drag:dropmiss methods and deactivates the shims..</span>
<span class="cm">        */</span>
        <span class="nx">_deactivateTargets</span><span class="o">:</span> <span class="kd">function</span><span class="p">()</span> <span class="p">{</span>
            <span class="kd">var</span> <span class="nx">other</span> <span class="o">=</span> <span class="p">[],</span> <span class="nx">tmp</span><span class="p">,</span>
                <span class="nx">activeDrag</span> <span class="o">=</span> <span class="k">this</span><span class="p">.</span><span class="nx">activeDrag</span><span class="p">,</span>
                <span class="nx">activeDrop</span> <span class="o">=</span> <span class="k">this</span><span class="p">.</span><span class="nx">activeDrop</span><span class="p">;</span>
            
            <span class="c1">//TODO why is this check so hard??</span>
            <span class="k">if</span> <span class="p">(</span><span class="nx">activeDrag</span> <span class="o">&amp;&amp;</span> <span class="nx">activeDrop</span> <span class="o">&amp;&amp;</span> <span class="k">this</span><span class="p">.</span><span class="nx">otherDrops</span><span class="p">[</span><span class="nx">activeDrop</span><span class="p">])</span> <span class="p">{</span>
                <span class="k">if</span> <span class="p">(</span><span class="o">!</span><span class="nx">activeDrag</span><span class="p">.</span><span class="nx">get</span><span class="p">(</span><span class="s1">&#39;dragMode&#39;</span><span class="p">))</span> <span class="p">{</span>
                    <span class="c1">//TODO otherDrops -- private..</span>
                    <span class="nx">other</span> <span class="o">=</span> <span class="k">this</span><span class="p">.</span><span class="nx">otherDrops</span><span class="p">;</span>
                    <span class="k">delete</span> <span class="nx">other</span><span class="p">[</span><span class="nx">activeDrop</span><span class="p">];</span>
                <span class="p">}</span> <span class="k">else</span> <span class="p">{</span>
                    <span class="nx">tmp</span> <span class="o">=</span> <span class="k">this</span><span class="p">.</span><span class="nx">getBestMatch</span><span class="p">(</span><span class="k">this</span><span class="p">.</span><span class="nx">otherDrops</span><span class="p">,</span> <span class="kc">true</span><span class="p">);</span>
                    <span class="nx">activeDrop</span> <span class="o">=</span> <span class="nx">tmp</span><span class="p">[</span><span class="mi">0</span><span class="p">];</span>
                    <span class="nx">other</span> <span class="o">=</span> <span class="nx">tmp</span><span class="p">[</span><span class="mi">1</span><span class="p">];</span>
                <span class="p">}</span>
                <span class="nx">activeDrag</span><span class="p">.</span><span class="nx">get</span><span class="p">(</span><span class="s1">&#39;node&#39;</span><span class="p">).</span><span class="nx">removeClass</span><span class="p">(</span><span class="k">this</span><span class="p">.</span><span class="nx">CSS_PREFIX</span> <span class="o">+</span> <span class="s1">&#39;-drag-over&#39;</span><span class="p">);</span>
                <span class="k">if</span> <span class="p">(</span><span class="nx">activeDrop</span><span class="p">)</span> <span class="p">{</span>
                    <span class="nx">activeDrop</span><span class="p">.</span><span class="nx">fire</span><span class="p">(</span><span class="s1">&#39;drop:hit&#39;</span><span class="p">,</span> <span class="p">{</span> <span class="nx">drag</span><span class="o">:</span> <span class="nx">activeDrag</span><span class="p">,</span> <span class="nx">drop</span><span class="o">:</span> <span class="nx">activeDrop</span><span class="p">,</span> <span class="nx">others</span><span class="o">:</span> <span class="nx">other</span> <span class="p">});</span>
                    <span class="nx">activeDrag</span><span class="p">.</span><span class="nx">fire</span><span class="p">(</span><span class="s1">&#39;drag:drophit&#39;</span><span class="p">,</span> <span class="p">{</span> <span class="nx">drag</span><span class="o">:</span> <span class="nx">activeDrag</span><span class="p">,</span>  <span class="nx">drop</span><span class="o">:</span> <span class="nx">activeDrop</span><span class="p">,</span> <span class="nx">others</span><span class="o">:</span> <span class="nx">other</span> <span class="p">});</span>
                <span class="p">}</span>
            <span class="p">}</span> <span class="k">else</span> <span class="k">if</span> <span class="p">(</span><span class="nx">activeDrag</span> <span class="o">&amp;&amp;</span> <span class="nx">activeDrag</span><span class="p">.</span><span class="nx">get</span><span class="p">(</span><span class="s1">&#39;dragging&#39;</span><span class="p">))</span> <span class="p">{</span>
                <span class="nx">activeDrag</span><span class="p">.</span><span class="nx">get</span><span class="p">(</span><span class="s1">&#39;node&#39;</span><span class="p">).</span><span class="nx">removeClass</span><span class="p">(</span><span class="k">this</span><span class="p">.</span><span class="nx">CSS_PREFIX</span> <span class="o">+</span> <span class="s1">&#39;-drag-over&#39;</span><span class="p">);</span>
                <span class="nx">activeDrag</span><span class="p">.</span><span class="nx">fire</span><span class="p">(</span><span class="s1">&#39;drag:dropmiss&#39;</span><span class="p">,</span> <span class="p">{</span> <span class="nx">pageX</span><span class="o">:</span> <span class="nx">activeDrag</span><span class="p">.</span><span class="nx">lastXY</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="nx">pageY</span><span class="o">:</span> <span class="nx">activeDrag</span><span class="p">.</span><span class="nx">lastXY</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> <span class="p">});</span>
            <span class="p">}</span> <span class="k">else</span> <span class="p">{</span>
            <span class="p">}</span>
            
            <span class="k">this</span><span class="p">.</span><span class="nx">activeDrop</span> <span class="o">=</span> <span class="kc">null</span><span class="p">;</span>

            <span class="nx">Y</span><span class="p">.</span><span class="nx">each</span><span class="p">(</span><span class="k">this</span><span class="p">.</span><span class="nx">targets</span><span class="p">,</span> <span class="kd">function</span><span class="p">(</span><span class="nx">v</span><span class="p">,</span> <span class="nx">k</span><span class="p">)</span> <span class="p">{</span>
                <span class="nx">v</span><span class="p">.</span><span class="nx">_deactivateShim</span><span class="p">.</span><span class="nx">apply</span><span class="p">(</span><span class="nx">v</span><span class="p">,</span> <span class="p">[]);</span>
            <span class="p">},</span> <span class="k">this</span><span class="p">);</span>
        <span class="p">},</span>
        <span class="cm">/**</span>
<span class="cm">        * @private</span>
<span class="cm">        * @method _dropMove</span>
<span class="cm">        * @description This method is called when the move method is called on the Drag Object.</span>
<span class="cm">        */</span>
        <span class="nx">_dropMove</span><span class="o">:</span> <span class="kd">function</span><span class="p">()</span> <span class="p">{</span>
            <span class="k">if</span> <span class="p">(</span><span class="k">this</span><span class="p">.</span><span class="nx">_hasActiveShim</span><span class="p">())</span> <span class="p">{</span>
                <span class="k">this</span><span class="p">.</span><span class="nx">_handleTargetOver</span><span class="p">();</span>
            <span class="p">}</span> <span class="k">else</span> <span class="p">{</span>
                <span class="nx">Y</span><span class="p">.</span><span class="nx">each</span><span class="p">(</span><span class="k">this</span><span class="p">.</span><span class="nx">otherDrops</span><span class="p">,</span> <span class="kd">function</span><span class="p">(</span><span class="nx">v</span><span class="p">,</span> <span class="nx">k</span><span class="p">)</span> <span class="p">{</span>
                    <span class="nx">v</span><span class="p">.</span><span class="nx">_handleOut</span><span class="p">.</span><span class="nx">apply</span><span class="p">(</span><span class="nx">v</span><span class="p">,</span> <span class="p">[]);</span>
                <span class="p">});</span>
            <span class="p">}</span>
        <span class="p">},</span>
        <span class="cm">/**</span>
<span class="cm">        * @private</span>
<span class="cm">        * @method _lookup</span>
<span class="cm">        * @description Filters the list of Drops down to those in the viewport.</span>
<span class="cm">        * @return {Array} The valid Drop Targets that are in the viewport.</span>
<span class="cm">        */</span>
        <span class="nx">_lookup</span><span class="o">:</span> <span class="kd">function</span><span class="p">()</span> <span class="p">{</span>
            <span class="k">if</span> <span class="p">(</span><span class="o">!</span><span class="k">this</span><span class="p">.</span><span class="nx">useHash</span> <span class="o">||</span> <span class="k">this</span><span class="p">.</span><span class="nx">_noShim</span><span class="p">)</span> <span class="p">{</span>
                <span class="k">return</span> <span class="k">this</span><span class="p">.</span><span class="nx">validDrops</span><span class="p">;</span>
            <span class="p">}</span>
            <span class="kd">var</span> <span class="nx">drops</span> <span class="o">=</span> <span class="p">[];</span>
            <span class="c1">//Only scan drop shims that are in the Viewport</span>
            <span class="nx">Y</span><span class="p">.</span><span class="nx">each</span><span class="p">(</span><span class="k">this</span><span class="p">.</span><span class="nx">validDrops</span><span class="p">,</span> <span class="kd">function</span><span class="p">(</span><span class="nx">v</span><span class="p">,</span> <span class="nx">k</span><span class="p">)</span> <span class="p">{</span>
                <span class="k">if</span> <span class="p">(</span><span class="nx">v</span><span class="p">.</span><span class="nx">shim</span> <span class="o">&amp;&amp;</span> <span class="nx">v</span><span class="p">.</span><span class="nx">shim</span><span class="p">.</span><span class="nx">inViewportRegion</span><span class="p">(</span><span class="kc">false</span><span class="p">,</span> <span class="nx">v</span><span class="p">.</span><span class="nx">region</span><span class="p">))</span> <span class="p">{</span>
                    <span class="nx">drops</span><span class="p">[</span><span class="nx">drops</span><span class="p">.</span><span class="nx">length</span><span class="p">]</span> <span class="o">=</span> <span class="nx">v</span><span class="p">;</span>
                <span class="p">}</span>
            <span class="p">});</span>
            <span class="k">return</span> <span class="nx">drops</span><span class="p">;</span>
                
        <span class="p">},</span>
        <span class="cm">/**</span>
<span class="cm">        * @private</span>
<span class="cm">        * @method _handleTargetOver</span>
<span class="cm">        * @description This method execs _handleTargetOver on all valid Drop Targets</span>
<span class="cm">        */</span>
        <span class="nx">_handleTargetOver</span><span class="o">:</span> <span class="kd">function</span><span class="p">()</span> <span class="p">{</span>
            <span class="kd">var</span> <span class="nx">drops</span> <span class="o">=</span> <span class="k">this</span><span class="p">.</span><span class="nx">_lookup</span><span class="p">();</span>
            <span class="nx">Y</span><span class="p">.</span><span class="nx">each</span><span class="p">(</span><span class="nx">drops</span><span class="p">,</span> <span class="kd">function</span><span class="p">(</span><span class="nx">v</span><span class="p">,</span> <span class="nx">k</span><span class="p">)</span> <span class="p">{</span>
                <span class="nx">v</span><span class="p">.</span><span class="nx">_handleTargetOver</span><span class="p">.</span><span class="nx">call</span><span class="p">(</span><span class="nx">v</span><span class="p">);</span>
            <span class="p">},</span> <span class="k">this</span><span class="p">);</span>
        <span class="p">},</span>
        <span class="cm">/**</span>
<span class="cm">        * @private</span>
<span class="cm">        * @method _regTarget</span>
<span class="cm">        * @description Add the passed in Target to the targets collection</span>
<span class="cm">        * @param {Object} t The Target to add to the targets collection</span>
<span class="cm">        */</span>
        <span class="nx">_regTarget</span><span class="o">:</span> <span class="kd">function</span><span class="p">(</span><span class="nx">t</span><span class="p">)</span> <span class="p">{</span>
            <span class="k">this</span><span class="p">.</span><span class="nx">targets</span><span class="p">[</span><span class="k">this</span><span class="p">.</span><span class="nx">targets</span><span class="p">.</span><span class="nx">length</span><span class="p">]</span> <span class="o">=</span> <span class="nx">t</span><span class="p">;</span>
        <span class="p">},</span>
        <span class="cm">/**</span>
<span class="cm">        * @private</span>
<span class="cm">        * @method _unregTarget</span>
<span class="cm">        * @description Remove the passed in Target from the targets collection</span>
<span class="cm">        * @param {Object} drop The Target to remove from the targets collection</span>
<span class="cm">        */</span>
        <span class="nx">_unregTarget</span><span class="o">:</span> <span class="kd">function</span><span class="p">(</span><span class="nx">drop</span><span class="p">)</span> <span class="p">{</span>
            <span class="kd">var</span> <span class="nx">targets</span> <span class="o">=</span> <span class="p">[],</span> <span class="nx">vdrops</span><span class="p">;</span>
            <span class="nx">Y</span><span class="p">.</span><span class="nx">each</span><span class="p">(</span><span class="k">this</span><span class="p">.</span><span class="nx">targets</span><span class="p">,</span> <span class="kd">function</span><span class="p">(</span><span class="nx">v</span><span class="p">,</span> <span class="nx">k</span><span class="p">)</span> <span class="p">{</span>
                <span class="k">if</span> <span class="p">(</span><span class="nx">v</span> <span class="o">!=</span> <span class="nx">drop</span><span class="p">)</span> <span class="p">{</span>
                    <span class="nx">targets</span><span class="p">[</span><span class="nx">targets</span><span class="p">.</span><span class="nx">length</span><span class="p">]</span> <span class="o">=</span> <span class="nx">v</span><span class="p">;</span>
                <span class="p">}</span>
            <span class="p">},</span> <span class="k">this</span><span class="p">);</span>
            <span class="k">this</span><span class="p">.</span><span class="nx">targets</span> <span class="o">=</span> <span class="nx">targets</span><span class="p">;</span>

            <span class="nx">vdrops</span> <span class="o">=</span> <span class="p">[];</span>
            <span class="nx">Y</span><span class="p">.</span><span class="nx">each</span><span class="p">(</span><span class="k">this</span><span class="p">.</span><span class="nx">validDrops</span><span class="p">,</span> <span class="kd">function</span><span class="p">(</span><span class="nx">v</span><span class="p">,</span> <span class="nx">k</span><span class="p">)</span> <span class="p">{</span>
                <span class="k">if</span> <span class="p">(</span><span class="nx">v</span> <span class="o">!==</span> <span class="nx">drop</span><span class="p">)</span> <span class="p">{</span>
                    <span class="nx">vdrops</span><span class="p">[</span><span class="nx">vdrops</span><span class="p">.</span><span class="nx">length</span><span class="p">]</span> <span class="o">=</span> <span class="nx">v</span><span class="p">;</span>
                <span class="p">}</span>
            <span class="p">});</span>

            <span class="k">this</span><span class="p">.</span><span class="nx">validDrops</span> <span class="o">=</span> <span class="nx">vdrops</span><span class="p">;</span>
        <span class="p">},</span>
        <span class="cm">/**</span>
<span class="cm">        * @method getDrop</span>
<span class="cm">        * @description Get a valid Drop instance back from a Node or a selector string, false otherwise</span>
<span class="cm">        * @param {String/Object} node The Node instance or Selector string to check for a valid Drop Object</span>
<span class="cm">        * @return {Object}</span>
<span class="cm">        */</span>
        <span class="nx">getDrop</span><span class="o">:</span> <span class="kd">function</span><span class="p">(</span><span class="nx">node</span><span class="p">)</span> <span class="p">{</span>
            <span class="kd">var</span> <span class="nx">drop</span> <span class="o">=</span> <span class="kc">false</span><span class="p">,</span>
                <span class="nx">n</span> <span class="o">=</span> <span class="nx">Y</span><span class="p">.</span><span class="nx">one</span><span class="p">(</span><span class="nx">node</span><span class="p">);</span>
            <span class="k">if</span> <span class="p">(</span><span class="nx">n</span> <span class="k">instanceof</span> <span class="nx">Y</span><span class="p">.</span><span class="nx">Node</span><span class="p">)</span> <span class="p">{</span>
                <span class="nx">Y</span><span class="p">.</span><span class="nx">each</span><span class="p">(</span><span class="k">this</span><span class="p">.</span><span class="nx">targets</span><span class="p">,</span> <span class="kd">function</span><span class="p">(</span><span class="nx">v</span><span class="p">,</span> <span class="nx">k</span><span class="p">)</span> <span class="p">{</span>
                    <span class="k">if</span> <span class="p">(</span><span class="nx">n</span><span class="p">.</span><span class="nx">compareTo</span><span class="p">(</span><span class="nx">v</span><span class="p">.</span><span class="nx">get</span><span class="p">(</span><span class="s1">&#39;node&#39;</span><span class="p">)))</span> <span class="p">{</span>
                        <span class="nx">drop</span> <span class="o">=</span> <span class="nx">v</span><span class="p">;</span>
                    <span class="p">}</span>
                <span class="p">});</span>
            <span class="p">}</span>
            <span class="k">return</span> <span class="nx">drop</span><span class="p">;</span>
        <span class="p">}</span>
    <span class="p">},</span> <span class="kc">true</span><span class="p">);</span>
    
</pre></div>

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